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But as 3.1 is still in preview, I can't blame it for that.
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I did have problems when I was using Enscape 3.1, it would just flash "connect HMD" OR I would get the image on the laptop, but not in the headset itself. Start enscape and click the VR headset button - you could get a square view of what the headset is seeing on your PC and the VR view of the world in the headset itself. I can tell this has happened because my PC fans kick in big time! You need to oculus software installed and for the headset itself to be in Oculus Link mode - you'll get an entirely different interface on the quest as your PC starts rendering the normal oculus menus. I just got an oculus quest 2 and got it working with just a regular USB 3.0 connector (make sure to run the device speed test in the oculus software, I was able to run it ok even with a crappy cable that delivered only 320mbps) If budget would allow, you can of course go for something like a RTX 2060 or 2070, even a RTX 2080 to be VR and futureproof. If the project(s) are on the large scale though, we rather recommend a gaming laptop or generally a laptop with at least a GTX 1070. We haven't tested this combination ourselves, so definitely also make sure that the Surface Books you're acquiring are meeting our system requirements - I'm pretty sure that with a mobile GTX 1060 Enscape VR should be possible as mentioned but on lower quality settings.
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If you go for the models which have a dedicated GPU included, it may work but I don't think that the performance will be great - you should be able to run Enscape VR in Draft or Medium quality, but for a fluent experience with higher quality we'd recommend something like a gaming laptop. We are using Microsoft Surface Book 2 and 3 and are wondering if the dedicated cable will make Oculus Quest work with Enscape in a mobile setup, so we can take it to our clients?
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